Crystal Keeper
FIRE 42

Crystal Keeper

  • Archetype:
  • Crystal Beast

  • ATK:
  • 1500

  • DEF:
  • 1800

  • View:
  • 4464




[ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
49± 6/ 100
Power Score
Intrinsic 47
Deck 51

Crystal Keeper — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 51 · Meta: provisional
  • Primary role: Utility · Secondary: Board breaker, Removal

Why it scores here

Crystal Keeper is a Crystal Beast support card, not a power card. Its Pendulum effect protects Crystal Beast and Ultimate Crystal monsters from card-effect destruction once per turn, which is soft interaction. Its monster effect is a hand-or-field Tribute that doubles one battling Crystal Beast's ATK/DEF for a single damage step, which converts a battle but costs the card and does not build a board. The card's 1500 ATK and Level 4 body earn nothing on their own. Its score comes from being a near-universal Crystal Beast staple (78 of 78 sampled decks) rather than from any demonstrated combo role, which the rubric treats as consistency, not strength.

Axis scores

Axis Score Evidence
Accessibility 60 Present in all 78 sampled decks and live in hand or the Pendulum zone, but no searcher or combo-start evidence exists for it (observed deck frequency, inferred live access).
Combo & Conversion 30 Pump effect converts one battle into a win but builds no extra board, and combos_evidence records zero boards (verified from card text, no combo data).
Resource Economy 25 Tribute from hand is a card cost and the boosted monster is destroyed at end of damage step, so the card is net negative with no refuel (verified from card text).
Effect & Interaction 45 Once-per-turn protection from card-effect destruction for Crystal Beast and Ultimate Crystal monsters is soft interaction limited to one archetype (verified from card text).
Material Utility 35 Level 4 Warrior FIRE body with no clean material routing shown in evidence; material use is inferred, not measured (inferred).
Resilience & Flexibility 60 Works from hand or field and in the Pendulum zone, with a once-per-turn protection that can recur on later turns (verified from card text, inferred redundancy).
Deck-Building Efficiency 65 Typically runs 1 copy (avg 1.29 per deck), uses a Pendulum slot with no garnet or lock restriction (observed from deck copies, verified from card text).

Calculation

Weight profile: Primary role Utility (default profile); no secondary blend applied. Intrinsic ≈ 47, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Near-universal Crystal Beast inclusion (78 of 78 sampled decks, 47 in the core archetype)
  • Protects Crystal Beast monsters from card-effect destruction once per turn
  • Quick-effect battle pump usable from hand or field

Weaknesses

  • Card-negative once used: Tribute cost and destruction at end of damage step
  • Effect works only for Crystal Beast battlers
  • No combo or searcher evidence; combo role is text-only inference

Counters / choke points

  • Effects that negate the protection or the Tribute activation
  • Removal that bypasses card-effect protection, such as battle destruction or non-effect removal

Best use

Pendulum protection and battle-step pump in a Crystal Beast shell. Decks: Crystal Beast (archetype 610). Suggested copies: 1.

Evidence & gaps

  • Verified: Pendulum effect protects Crystal Beast and Ultimate Crystal monsters from card-effect destruction once per turn (card text); Monster effect is a Quick Effect Tribute from hand or field that doubles a battling Crystal Beast ATK/DEF during damage calculation, destroyed at end of damage step (card text); Present in 78 of 78 sampled decks, 1 copy average (deck evidence)
  • Observed: Partners Crystal Beast Rainbow Dragon, Crystal Bond and Rainbow Bridge co-occur in 97.4% of decks (deck evidence); Guides place Crystal Beasts as a search and float engine rather than beaters (guide snippet)
  • Inferred: Pump effect is a battle-step conversion tool rather than a board builder (inferred from text, no combo data); Level 4 body has limited material routing (inferred, not tabled)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no rulings supplied for the once-per-turn and damage-step timing











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